A strategy-simulation of mercenaries and monsters: the crown lies masterless in the cinders, and your company marches — fourteen great titans, a storefront of steel, and soldiers with wills of their own.
A strategy game of orders and consequences: command the map, outfit the arsenal, and watch the field decide.

Crew fourteen great war-vessels with your mercenaries. Affinity preys on weakness — fire melts, frost shatters, and the wrong matchup buries a company. Pick your monsters like you mean it.

Buy, place, and merge gear on a living grid. Two blades become a greater one; neighbors sharpen neighbors. Adjacency is power — greed is death.

A ten-chapter campaign against named companies, ranked seasons with banked rewards, alliances with weekly war orders — and an Elo ladder with room for your name at the top.
This isn't a puzzle where pieces sit still. Every titan and every mercenary is simulated — carrying a temperament and a quirk into the field — and when blood is in the air, they don't always obey. A glory-hungry reaver charges a fight you never picked. A craven blade strays from the line you drew. The company you actually command is the company you've earned.
Fourteen vessels. Twenty-eight faces. Every one a doctrine — and every doctrine has a hunter.
STORMCROWN
CINDERWRATH
FROSTMARROW
GRAVEMAW
MIRRORWING
NIGHTSHARD
PYREHEART
AEGIS
IRONVOW
TITANHOLD
DAWNKEEPER
SWIFTCLAW
ARCANUM
THORNWRACKTen chapters. Ten rival companies holding the broken kingdom — from border rabble to the usurper's own veterans.
Two ways to keep score: the Elo you hold, and the classes you've unlocked to hold it.
No vanity levels, no participation stars — a single Elo rating that rises when you out-think a rival company and falls when yours gets read. Seasons bank rewards off your peak every month, so the climb always pays, and the board above is waiting for a name.
Rating is bought with build knowledge. Every hero walks a class tree where each promotion is a permanent fork — and past every capstone, the tree keeps going where you can't see. Here's the war line:
Ranked is against real players — without waiting on one to show up.
Every ranked match pits you against another player's actual war company — the heroes they drew, the classes they forked, the gear they forged — published to the ladder as they play.
While its owner is away, a sharp AI commands their company: it reads your committed orders, simulates the round ahead, and counter-plans a full turn deep. Tough rivals play solid; reckless ones overextend — punish them.
Elo on the line every match, monthly seasons that bank rewards off your peak rank, and only ten Master seats at the summit. No queue times, no time pressure — the ladder waits, your rating doesn't.
Ashfall Kingdoms is coming to mobile. Play free in your browser today — the company you build carries with your account.
The demo installs outside the Play Store, so Android will ask you to allow installs from your browser ("install unknown apps") — a one-tap prompt. Early build: progress may be wiped before launch.