The kingdom burned

ASHFALL
KINGDOMS

A strategy-simulation of mercenaries and monsters: the crown lies masterless in the cinders, and your company marches — fourteen great titans, a storefront of steel, and soldiers with wills of their own.

⚔  Play the Web Beta Mobile — Coming Soon
▼ descend

WAR, IN THREE ACTS

A strategy game of orders and consequences: command the map, outfit the arsenal, and watch the field decide.

A great armoured titan

COMMAND TITANS

Crew fourteen great war-vessels with your mercenaries. Affinity preys on weakness — fire melts, frost shatters, and the wrong matchup buries a company. Pick your monsters like you mean it.

A war chest of gold

FORGE THE ARSENAL

Buy, place, and merge gear on a living grid. Two blades become a greater one; neighbors sharpen neighbors. Adjacency is power — greed is death.

The storm-crowned titan

TAKE THE THRONE

A ten-chapter campaign against named companies, ranked seasons with banked rewards, alliances with weekly war orders — and an Elo ladder with room for your name at the top.

RAISE YOUR COMPANY

  • COLLECT THE BANNER Draw recruits from card packs — six races, five rarities, and six named Legends worth chasing. Duplicates dismantle into shards that train and promote the blades you keep.
  • SIX BRANCHING CLASS TREES War, magic, shadow, faith, darkness, and song — every promotion is a fork, and the classes you pick weave party synergies. Two heroes who walked the same line down different paths fight better side by side.
  • THE HIDDEN CLASSES Past every capstone, veiled prestige tiers wait in the dark — Deathsworn, Worldshaper, Death's Whisper. You'll only ever see the next step. Promote, and the tree reveals what it was hiding.
  • THEN OUT-THINK EVERYONE None of it is idle stat-stacking: the campaign's AI reads your committed orders and plays a turn ahead. Collection is your arsenal — strategy is how you spend it.
Strategy + Simulation

YOUR ARMY HAS A MIND OF ITS OWN

This isn't a puzzle where pieces sit still. Every titan and every mercenary is simulated — carrying a temperament and a quirk into the field — and when blood is in the air, they don't always obey. A glory-hungry reaver charges a fight you never picked. A craven blade strays from the line you drew. The company you actually command is the company you've earned.

🎭 TEMPERAMENTS & QUIRKSBloodthirsty, craven, proud, loyal — each hero's nature bends how they read your orders, for better and for worse.
⚠ ORDERS CAN BREAKAn independent pact may stray toward its own fight mid-round. Watch who you crew together — a steady commander steadies the vessel.
📈 DISCIPLINE IS EARNEDRecruit steadier blades, train and promote the ones you trust, and your orders start landing exactly as given. Obedience is a stat you build.

THE TITANS

Fourteen vessels. Twenty-eight faces. Every one a doctrine — and every doctrine has a hunter.

StormcrownSTORMCROWN
CinderwrathCINDERWRATH
FrostmarrowFROSTMARROW
GravemawGRAVEMAW
MirrorwingMIRRORWING
NightshardNIGHTSHARD
PyreheartPYREHEART
AegisAEGIS
IronvowIRONVOW
TitanholdTITANHOLD
DawnkeeperDAWNKEEPER
SwiftclawSWIFTCLAW
ArcanumARCANUM
ThornwrackTHORNWRACK

THE CAMPAIGN

Ten chapters. Ten rival companies holding the broken kingdom — from border rabble to the usurper's own veterans.

THE LONG GAME

Two ways to keep score: the Elo you hold, and the classes you've unlocked to hold it.

⚔ THE LADDER — LIVE ELO STANDINGS

1The Crimson PactMASTER2400
2Wolves of VaelMASTER2150
3The Gilded SpearsDIAMOND1950
4Ravenmark HostDIAMOND1750
5The Ninth BannerPLATINUM1550
?— your company's name here —CLIMB 
Every ranked match moves your rating. Only the top ten hold MASTER.

ONE NUMBER THAT MEANS SOMETHING

No vanity levels, no participation stars — a single Elo rating that rises when you out-think a rival company and falls when yours gets read. Seasons bank rewards off your peak every month, so the climb always pays, and the board above is waiting for a name.

AND THE ARSENAL BEHIND IT

Rating is bought with build knowledge. Every hero walks a class tree where each promotion is a permanent fork — and past every capstone, the tree keeps going where you can't see. Here's the war line:

RECRUIT TIER I · LV 6 TIER II · LV 12 CAPSTONE · LV 18 · THE VEIL · SQUIRE KNIGHT BERSERKER PALADIN WARLORD REAVER TEMPLAR CONQUEROR DREAD KNIGHT DEATHSWORNhidden · lv 25 ???
The war line — one of six. Forks are permanent, classes carry combat identities and party synergies, and the violet steps only reveal themselves when you promote into reach.

A REAL LADDER, ON YOUR SCHEDULE

Ranked is against real players — without waiting on one to show up.

⚔ REAL COMPANIES

Every ranked match pits you against another player's actual war company — the heroes they drew, the classes they forked, the gear they forged — published to the ladder as they play.

♟ AN INTELLIGENT HAND

While its owner is away, a sharp AI commands their company: it reads your committed orders, simulates the round ahead, and counter-plans a full turn deep. Tough rivals play solid; reckless ones overextend — punish them.

🏆 SEASONS THAT PAY

Elo on the line every match, monthly seasons that bank rewards off your peak rank, and only ten Master seats at the summit. No queue times, no time pressure — the ladder waits, your rating doesn't.

BRONZE SILVER GOLD PLATINUM DIAMOND MASTER · TOP 10

MARCH WITH US

Ashfall Kingdoms is coming to mobile. Play free in your browser today — the company you build carries with your account.

Demo · v0.1.0 🤖 Android · direct downloadDemo APK — 13 MB
Coming Soon Get it onGoogle Play
Coming Soon Download on theApp Store

The demo installs outside the Play Store, so Android will ask you to allow installs from your browser ("install unknown apps") — a one-tap prompt. Early build: progress may be wiped before launch.

⚔  Play the Web Beta Now